The focus when creating any media is the final feel of the experience. Players/Viewers/Customers are affected by every experience they have and that change is my goal and focus from start to finish. What a Player feels moment by moment and what they leave the experience thinking and feeling is a product of every single factor of design. From menu pings to Orchestral soundtrack and from health bar ticks to level and boss design everything melds into the final feel. Each of these details melding into a memorable and cohesive whole, that is my specialty.
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/Game Design
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Creativity does not exist in a vacuum. We make for each other, we learn from each other. A good audience is wowed by the feel of an experience. A good creator sees every piece of what makes up that feel. A great creator can do both at once.
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Current Projects
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Thoughts lately:
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Courier X and the Worst Stop Ever: First person Puzzle game where the player must navigate the rooms of a magic house to escape.
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Motivation is a strange thing. It is fleeting and exciting and gets things started but never gets things done. Having the discipline to return to a project long after that first glimmer has faded and see it through to the end was a hard but necessary lesson. Motivation gets things started, but discipline gets them done.
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