All sorts of ideas flood the Woodworks and only so many have the opportunity to get through. This is a home for them. These pages will actively change as I find time to add to it but it makes up the bulk of my finished work and their summaries as well as all the anecdotes and living evidence for anyone to explore as they look back on the work that I am certain I'll forget having done with time.
Genre: Two player puzzle
Engine: Unity(C#)
Last Updated: 6/3/2019
Team: Myself(Design/Programming/Sound), Joshua Duffy(Art), Nick Favia(Design/Programming/Art), Alex Riak(Music)
To Reach Again is a brief two player puzzle game created in 5 days for the Extra Credits Game Jam #4. Two players use little grappling hooks to move blocks to reach each other accompanied by adorable art and music.
Engine: Unity(C#)
Last Updated: 6/3/2019
Team: Myself(Design/Programming/Sound), Joshua Duffy(Art), Nick Favia(Design/Programming/Art), Alex Riak(Music)
To Reach Again is a brief two player puzzle game created in 5 days for the Extra Credits Game Jam #4. Two players use little grappling hooks to move blocks to reach each other accompanied by adorable art and music.
Genre: First person puzzle
Engine: Unity(C#)
Last Updated: 5/9/2019
Team: Myself (Programming/Production/Design), Joshua Duffy(Art/Design), Melina Espinosa(Art), Matthew Herrick(Art), Johnny Bell(Art), Joshua Whittom(Design), Chris Bokowy(Sound), Alex Riak(Music)
Courier X and the Worst Stop Ever is a single player puzzle game in which the player is a delivery person trying to get a package to a wizard who has made it extremely difficult by making his house a surreal puzzlescape.
Engine: Unity(C#)
Last Updated: 5/9/2019
Team: Myself (Programming/Production/Design), Joshua Duffy(Art/Design), Melina Espinosa(Art), Matthew Herrick(Art), Johnny Bell(Art), Joshua Whittom(Design), Chris Bokowy(Sound), Alex Riak(Music)
Courier X and the Worst Stop Ever is a single player puzzle game in which the player is a delivery person trying to get a package to a wizard who has made it extremely difficult by making his house a surreal puzzlescape.
Genre: First person shooter (unmoving)
Engine: Unity(C#)
Last updated: 12/8/2018
Team: Myself (Programming/Design), Eric Andruszko (Design), Joshua Duffy(Art), Melina Espinosa(Art), Anthony Flores(Design)
Engine: Unity(C#)
Last updated: 12/8/2018
Team: Myself (Programming/Design), Eric Andruszko (Design), Joshua Duffy(Art), Melina Espinosa(Art), Anthony Flores(Design)
Aegis Colony is a Still-placement First Person Shooter set on a small alien world where the player acts as a defensive tower, defending a generator from a series of toy robots that mean to attack it.
Genre: First Person Horror
Engine: Unity(C#)
Last Edited: 3/16/2018
Team: Myself(Production/Programming/Art/Sound), Alexis Lellios(Design/Programming), Alexandra Fredrich(Production/Programming), Joshua Whittom(Design/Programming), Anthony Flores(Art/Sound), Brendan Wascher(Programming)
Disco Fever Dream is a first person horror experience that has the player wandering through an abandoned disco hall while being chased by a creature. They must find five disco-themed objects and escape to win.
Engine: Unity(C#)
Last Edited: 3/16/2018
Team: Myself(Production/Programming/Art/Sound), Alexis Lellios(Design/Programming), Alexandra Fredrich(Production/Programming), Joshua Whittom(Design/Programming), Anthony Flores(Art/Sound), Brendan Wascher(Programming)
Disco Fever Dream is a first person horror experience that has the player wandering through an abandoned disco hall while being chased by a creature. They must find five disco-themed objects and escape to win.
Star Stream
Genre: One Button Game
Engine: Unity(C#)
Last Edited: 5/7/2018
Team: Myself
Star Stream is a very simple game where you play a star drifting through space, avoiding obstacles and seeing how far you can drift on.
Engine: Unity(C#)
Last Edited: 5/7/2018
Team: Myself
Star Stream is a very simple game where you play a star drifting through space, avoiding obstacles and seeing how far you can drift on.
Twinstick Shooter
Genre: Multiplayer Twinstick Shooter
Engine: Unity(C#)
Last Edited: 4/2/2018
Team: Myself
The Twinstick Shooter Project is exactly as it sounds, a basic twinstick shooter where up to four players must fight waves of box-shaped enemies with weapons that fire indefinitely in the direction they tilt a control stick.
Engine: Unity(C#)
Last Edited: 4/2/2018
Team: Myself
The Twinstick Shooter Project is exactly as it sounds, a basic twinstick shooter where up to four players must fight waves of box-shaped enemies with weapons that fire indefinitely in the direction they tilt a control stick.
Setpiece Switch
Genre: Puzzle Based Fps/Platformer
Engine: Unreal(C++)
Last Edited: 12/14/2017
Team: Myself
Setpiece Switch is a first person game where the player explores different mechanics to clear rooms until reaching the point where they can score to win.
Engine: Unreal(C++)
Last Edited: 12/14/2017
Team: Myself
Setpiece Switch is a first person game where the player explores different mechanics to clear rooms until reaching the point where they can score to win.
Zoo Project Game
Genre: Resource Management
Engine: Unity(C#)
Last Edited: 12/7/2017
Team: Myself
The Zoo Project Game is a mostly menu based game in which the player takes on the role of a zoo owner trying to keep their business profitable and their animals happy.
Engine: Unity(C#)
Last Edited: 12/7/2017
Team: Myself
The Zoo Project Game is a mostly menu based game in which the player takes on the role of a zoo owner trying to keep their business profitable and their animals happy.
Fixit
Genre: Puzzle Platformer
Engine: Construct 2
Last Edited: 5/8/2017
Team: Myself
Fixit is a puzzle platformer in which the player changes the functions of objects in the environment in order to progress. Turn spikes into bouncy platforms or enemies into coins to be collected.
Engine: Construct 2
Last Edited: 5/8/2017
Team: Myself
Fixit is a puzzle platformer in which the player changes the functions of objects in the environment in order to progress. Turn spikes into bouncy platforms or enemies into coins to be collected.